

- #Chucklefish stardew valley mods how to#
- #Chucklefish stardew valley mods install#
- #Chucklefish stardew valley mods mod#
- #Chucklefish stardew valley mods archive#
If the mod is incompatible, I'll let the author know, submit a pull request if the code is available, and possibly create an unofficial update if needed.įor mod authors: don't have time to update your mods? Post a message in this thread and I'll update them for you.Ĭontinued from mod authors: I'll update your mods for Stardew 1.2 and SMAPI 1.9. Make sure you update to their latest version.įor players: If a mod stopped working in Stardew Valley 1.2 and updating it doesn't help, post a message in this thread and I'll help you figure it out. Most SMAPI mods should work fine with Stardew Valley 1.2.

#Chucklefish stardew valley mods install#
Install the latest version of SMAPI, which adds compatibility with Stardew Valley 1.2 and fixes many mods automatically.Stardew Valley 1.2 is coming soon released! Most mods should work fine, but a few need to be updated.
#Chucklefish stardew valley mods how to#
See how to update mods for SMAPI 2.0instead. Version 1.1 prevents you from experiencing first days dialogue with an NPC, but does not give the erroneous 2 on game load, and 2 extra if you have talked to them.This thread is no longer active. If you have talked to them you will always get a net gain of 2 per day that the game wouldn't normally give you with Version 1.0 2 is gained the moment you load into a saved game (because of how SMAPI is designed, not much I can do about that bit) and 2 is gained automatically per day (to remove the natural decay of 2 if you haven't talked to them). Version 1.0 gives you a net gain of friendship without you actually influencing the relationships of other NPCs naturally. Wanted to clarify why there are still two different versions in the OP. There's not much I can do about the former and the latter, since the friendship dictionary that stores these values has all the NPCs already in it whether you've met them or not.ġ.1 should possibly fix the issue with increasing the value when the game loads as well. SMAPI currently fires the DayOfMonthChanged event on load, so everyones friendship is increased by 2 each time you load a save file as well.Īlso, if you create a new game with the mod loaded, before you've met all the NPC's, their friendship level will increase by the default of 2 too. The game currently decays friendship by a value of 2 everday, if you haven't talked to the NPC. The mod automatically adjusts friendship values, depending on if you've talked to the NPC or not, there's no settings or anything you have to change besides placing the mod the in the /Mods/ folder.
#Chucklefish stardew valley mods archive#
This seems to be a decently requested mod that no-one has put up yet, so I decided to throw a quick one together.Įxtract the DLL from the archive and place it in the /Mods/ folder in the main game directory.
